Sweet Match-Free online casual games

afgame logo
Account
ID: 1198305
switch icon Switch Account
Social Linkage
google icon Google
Link
facebook icon Facebook
Unlink
Link
apple icon Apple
Unlink
Link
Delete Account
facebook icon
copy
Switch Account
google login icon
Google
facebook login icon
Facebook
apple login icon
Apple
  • Favourites icon Favourites
  • Recently Played icon Recently Played
  • Home icon Home
  • Top Charts icon Top Charts
  • Collection icon Collection
  • Privacy Policy icon Privacy Policy
  • Terms of Service icon Terms of Service
  • Cookie Policy icon Cookie Policy
  • Contact Us icon Contact Us
  • Instagram icon Instagram
  • Facebook icon Facebook
  • YouTube icon YouTube
  • Tiktok icon TikTok
  • X icon X

Sweet Match

Sweet Match
Sweet Match
Rate
0.0
Top Charts
No. 158
Category
Bejeweled
Match 3
yes 0 Like
yes 0 Dislike
Add to favorites Add to favorites
Share Share
Fullscreen Fullscreen
Similar Game
Catch The Goose
Catch The Goose
Sprunki Memory Game
Sprunki Memory Game
Hexa Stack Christmas
Hexa Stack Christmas
Bubbles Number
Bubbles Number
Space Bubble Shooter
Space Bubble Shooter
Travel Story Match
Travel Story Match
Ocean Pop
Ocean Pop
Cat Match 3
Cat Match 3
The Rings
The Rings
left icon
left icon
banner banner banner banner

Game Info

Game name: Sweet Match Rating:
0.0
Developer: SoulHouse Category: Bejeweled,Match 3 Languages: English

About game Sweet Match

Welcome to Sweet Match Puzzle! Swipe to match three or more identical candies and clear them from the board. Keep matching to complete your mission and unlock the next level. Explore 25 challenging levels and see if you can conquer them all. Good luck!
Read more

Game News

Candy Craze: Sweet Match Mania
Candy Craze: Sweet Match Mania Game Introduction Step into the dreamy candy world of *Sweet Match Puzzle* and embark on an addictive elimination adventure! Simply swipe the screen to line up three or more identical candies and trigger dazzling elimination effects, indulging in the sweet thrill of bursting candies. Keep making precise matches, complete the tasks of each level, and unlock brand - new challenging stages. The game features 25 meticulously crafted challenging levels, with the difficulty gradually increasing, ranging from simple basic eliminations to complex target missions. In some levels, you are required to reach a specified score within a limited number of moves, testing your strategic planning skills. In others, you need to eliminate candies in specific areas, assessing your control over the layout. Every swipe is full of surprises, and each level offers a fresh experience. Whether you want to relax or challenge yourself, you'll find enjoyment here. Come and start your sweet adventure, and conquer all the levels!    Game Features Swipe - based Candy EliminationBuilt on the classic match - three gameplay, Sweet Match Puzzle allows players to trigger eliminations by swiping the screen to line up three or more identical candies. With dazzling visual effects, it delivers an immersive sweet elimination experience.25 Progressive LevelsFeaturing 25 meticulously designed levels with incrementally rising difficulty, the game ranges from basic elimination tasks to complex missions. Objectives vary from time - limited scoring challenges to area - specific clearance goals, constantly fueling the urge to conquer.Blend of Strategy and SkillCertain levels impose a limited number of moves, demanding meticulous planning for each swipe. Crafting optimal elimination paths combines the thrill of hands - on action with strategic depth.Immediate Feedback and RewardsEvery elimination is accompanied by vivid effects and sound cues. Clearing a level unlocks new challenges, offering instant gratification and sustained motivation for continuous play.   Gameplay and Controls I. Basic Swipe - based Elimination OperationsIn Sweet Match Puzzle, the basic operation is carried out by swiping the screen with your finger. Connect three or more identical candies that are horizontally or vertically adjacent to trigger the elimination effect. After elimination, the candies above will automatically fall to fill the gaps. If the falling candies form another valid match, it will trigger a chain elimination, earning you extra points. For example, when there are four strawberry - shaped candies arranged horizontally on the board, swiping to connect them will eliminate these candies and may trigger subsequent chain reactions.II. Special Candies and Combined Effects1. Generation of Special CandiesWhen you match four or five identical candies at once, special - function candies are created. Matching four identical candies generates a Line - Clear Candy. Tapping or swiping this candy can eliminate an entire row or column of candies. Matching five identical candies creates an Explosion Candy, which, when detonated, can eliminate all candies within a 3×3 area around it.2. Combined EffectsCombining special candies can produce even more powerful elimination effects. For instance, matching a Line - Clear Candy with an Explosion Candy that are adjacent to each other will trigger a Range Line - Clear, simultaneously eliminating candies in the corresponding row or column as well as the surrounding area. Matching two Explosion Candies will cause a Super Explosion, clearing a much larger area of candies, helping you complete level objectives quickly.III. Clearance Tips for Different Level Objectives1. Time - Limited Scoring LevelsIn these levels, you need to reach the specified score within the given time limit. At the start, prioritize finding areas where large - scale matches can be made. Utilize special candies and combined effects to create chain reactions. For example, first create special candies through regular eliminations, then combine these special candies to quickly accumulate a large number of points.2. Area Clearance LevelsIf the level objective is to eliminate candies in a specific area, plan your elimination steps around that area. First, eliminate the obstructive candies surrounding the target area to create space for subsequent operations. Use Line - Clear Candies to clear vertical or horizontal obstacles, and then employ Explosion Candies to conduct concentrated eliminations on the target area, efficiently completing the level tasks.   Game Guide I. Initial Observation and Basic Elimination StrategiesWhen starting a new level, spend 5 - 10 seconds observing the game board. Focus on areas where candies of the same color are densely clustered and prioritize eliminating regions that can trigger chain reactions. For example, if you spot 5 - 6 purple grape - shaped candies gathered in the upper left corner of the board with adjacent matchable candies, this makes an ideal starting point. Additionally, pay attention to special layouts such as diagonal arrangements and plan the elimination sequence in advance to enhance efficiency. II. Core Techniques for Using Special Candies(I) Efficient Creation MethodsTo create a Line Elimination Candy, look for opportunities to connect four candies of the same color with a single swipe. For an Explosion Candy, you need to match five identical candies. For instance, if there are three closely - arranged lemon - shaped candies in a row with additional same - colored candies near both ends, swiping can generate a Line Elimination Candy. In a 3×2 block of same - colored candies, adjusting the elimination sequence to complete a five - candy combination will yield an Explosion Candy.(II) Strategic Usage PointsLine Elimination Candies are ideal for clearing rows or columns that obstruct key areas. In an area - clearance level, if the target area is blocked by a row of mixed - colored candies, using a Line Elimination Candy can break the deadlock. Explosion Candies are effective for handling densely packed areas with complex color combinations. In a time - limited scoring level, deploying an Explosion Candy on a high - value cluster of candies in the corner can quickly earn a substantial number of points. Note that the Explosion Candy affects a 3×3 area around it. III. Clearance Strategies for Different Level Types(I) Time - Limited Scoring LevelsIn the first 20 - 30 seconds, focus on large - scale eliminations to accumulate basic scores, and temporarily ignore small - scale matches. In the middle stage, prioritize creating and combining special candies. Linking a Line Elimination Candy with an Explosion Candy can significantly boost scoring efficiency. If the score is still insufficient in the final stage, utilize Bomb Items (if available) by targeting high - scoring areas to secure a last - minute clearance.(II) Area Clearance LevelsCenter your strategy around the target area, and prioritize removing the surrounding obstructive candies. Select special candies based on the shape of the area: use Line Elimination Candies to clear long, narrow regions horizontally or vertically, and Explosion Candies to detonate concentrated areas. Maximize the clearance effect by adjusting the position of special candies multiple times—for example, first clear the outer perimeter with Line Elimination Candies, then target the core area with Explosion Candies.
more more

Comments

Total Comments: 0
Be the first to comment.
ad image
logo
We use cookies for content recommendations, traffic measurement, and personalized ads. By using this website, you agree to the Privacy Policy and Cookie Policy.
基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 18:42:32 HTTP/1.1 GET : https://api-test.afgame.com/games/sweet-match
  2. 运行时间 : 0.103677s [ 吞吐率:9.65req/s ] 内存消耗:6,333.54kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=07b14c3ce4ab3bb02b48d512ddcf98ca
  1. /data/test/box_game_api/public/index.php ( 0.97 KB )
  2. /data/test/box_game_api/config/constant.php ( 0.39 KB )
  3. /data/test/box_game_api/vendor/autoload.php ( 0.17 KB )
  4. /data/test/box_game_api/vendor/composer/autoload_real.php ( 2.57 KB )
  5. /data/test/box_game_api/vendor/composer/platform_check.php ( 0.90 KB )
  6. /data/test/box_game_api/vendor/composer/ClassLoader.php ( 15.69 KB )
  7. /data/test/box_game_api/vendor/composer/autoload_static.php ( 14.89 KB )
  8. /data/test/box_game_api/vendor/ralouphie/getallheaders/src/getallheaders.php ( 1.60 KB )
  9. /data/test/box_game_api/vendor/symfony/deprecation-contracts/function.php ( 0.98 KB )
  10. /data/test/box_game_api/vendor/guzzlehttp/guzzle/src/functions_include.php ( 0.16 KB )
  11. /data/test/box_game_api/vendor/guzzlehttp/guzzle/src/functions.php ( 5.54 KB )
  12. /data/test/box_game_api/vendor/symfony/polyfill-php80/bootstrap.php ( 1.50 KB )
  13. /data/test/box_game_api/vendor/symfony/polyfill-mbstring/bootstrap.php ( 8.26 KB )
  14. /data/test/box_game_api/vendor/topthink/think-helper/src/helper.php ( 8.34 KB )
  15. /data/test/box_game_api/vendor/topthink/think-orm/stubs/load_stubs.php ( 0.16 KB )
  16. /data/test/box_game_api/vendor/topthink/framework/src/think/Exception.php ( 1.69 KB )
  17. /data/test/box_game_api/vendor/topthink/framework/src/think/Facade.php ( 2.71 KB )
  18. /data/test/box_game_api/vendor/adbario/php-dot-notation/src/helpers.php ( 0.57 KB )
  19. /data/test/box_game_api/vendor/mtdowling/jmespath.php/src/JmesPath.php ( 0.36 KB )
  20. /data/test/box_game_api/vendor/symfony/translation/Resources/functions.php ( 0.55 KB )
  21. /data/test/box_game_api/vendor/alibabacloud/client/src/Functions.php ( 5.33 KB )
  22. /data/test/box_game_api/vendor/google/apiclient-services/autoload.php ( 1.28 KB )
  23. /data/test/box_game_api/vendor/phpseclib/phpseclib/phpseclib/bootstrap.php ( 0.72 KB )
  24. /data/test/box_game_api/vendor/google/apiclient/src/aliases.php ( 3.05 KB )
  25. /data/test/box_game_api/vendor/google/apiclient/src/Client.php ( 43.87 KB )
  26. /data/test/box_game_api/vendor/google/apiclient/src/Service.php ( 1.91 KB )
  27. /data/test/box_game_api/vendor/google/apiclient/src/AccessToken/Revoke.php ( 2.29 KB )
  28. /data/test/box_game_api/vendor/google/apiclient/src/AccessToken/Verify.php ( 7.94 KB )
  29. /data/test/box_game_api/vendor/google/apiclient/src/Model.php ( 10.00 KB )
  30. /data/test/box_game_api/vendor/google/apiclient/src/Utils/UriTemplate.php ( 10.74 KB )
  31. /data/test/box_game_api/vendor/google/apiclient/src/AuthHandler/Guzzle6AuthHandler.php ( 3.12 KB )
  32. /data/test/box_game_api/vendor/google/apiclient/src/AuthHandler/Guzzle7AuthHandler.php ( 0.71 KB )
  33. /data/test/box_game_api/vendor/google/apiclient/src/AuthHandler/AuthHandlerFactory.php ( 1.58 KB )
  34. /data/test/box_game_api/vendor/google/apiclient/src/Http/Batch.php ( 7.97 KB )
  35. /data/test/box_game_api/vendor/google/apiclient/src/Http/MediaFileUpload.php ( 9.87 KB )
  36. /data/test/box_game_api/vendor/google/apiclient/src/Http/REST.php ( 6.28 KB )
  37. /data/test/box_game_api/vendor/google/apiclient/src/Task/Retryable.php ( 0.73 KB )
  38. /data/test/box_game_api/vendor/google/apiclient/src/Task/Exception.php ( 0.70 KB )
  39. /data/test/box_game_api/vendor/google/apiclient/src/Exception.php ( 0.68 KB )
  40. /data/test/box_game_api/vendor/google/apiclient/src/Task/Runner.php ( 8.03 KB )
  41. /data/test/box_game_api/vendor/google/apiclient/src/Collection.php ( 3.04 KB )
  42. /data/test/box_game_api/vendor/google/apiclient/src/Service/Exception.php ( 1.99 KB )
  43. /data/test/box_game_api/vendor/google/apiclient/src/Service/Resource.php ( 11.17 KB )
  44. /data/test/box_game_api/vendor/google/apiclient/src/Task/Composer.php ( 3.69 KB )
  45. /data/test/box_game_api/vendor/overtrue/pinyin/src/const.php ( 0.49 KB )
  46. /data/test/box_game_api/vendor/qcloud/cos-sdk-v5/src/Common.php ( 2.40 KB )
  47. /data/test/box_game_api/vendor/symfony/var-dumper/Resources/functions/dump.php ( 0.79 KB )
  48. /data/test/box_game_api/vendor/topthink/think-queue/src/common.php ( 1.01 KB )
  49. /data/test/box_game_api/vendor/topthink/framework/src/think/App.php ( 14.26 KB )
  50. /data/test/box_game_api/vendor/topthink/framework/src/think/Container.php ( 15.38 KB )
  51. /data/test/box_game_api/vendor/psr/container/src/ContainerInterface.php ( 1.02 KB )
  52. /data/test/box_game_api/app/provider.php ( 0.19 KB )
  53. /data/test/box_game_api/vendor/topthink/framework/src/think/Http.php ( 6.12 KB )
  54. /data/test/box_game_api/vendor/topthink/think-helper/src/helper/Str.php ( 7.29 KB )
  55. /data/test/box_game_api/vendor/topthink/framework/src/think/Env.php ( 4.64 KB )
  56. /data/test/box_game_api/app/common.php ( 18.03 KB )
  57. /data/test/box_game_api/vendor/topthink/framework/src/helper.php ( 18.44 KB )
  58. /data/test/box_game_api/vendor/topthink/framework/src/think/Config.php ( 5.03 KB )
  59. /data/test/box_game_api/config/aliSms.php ( 0.52 KB )
  60. /data/test/box_game_api/config/alibabaConfig.php ( 0.40 KB )
  61. /data/test/box_game_api/config/apiConfig.php ( 0.27 KB )
  62. /data/test/box_game_api/config/app.php ( 1.05 KB )
  63. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Env.php ( 1.67 KB )
  64. /data/test/box_game_api/config/cache.php ( 3.00 KB )
  65. /data/test/box_game_api/config/clickhouse.php ( 0.61 KB )
  66. /data/test/box_game_api/config/console.php ( 0.60 KB )
  67. /data/test/box_game_api/config/cookie.php ( 0.56 KB )
  68. /data/test/box_game_api/config/database.php ( 8.96 KB )
  69. /data/test/box_game_api/config/filesystem.php ( 1.37 KB )
  70. /data/test/box_game_api/config/jrttApiConfig.php ( 25.11 KB )
  71. /data/test/box_game_api/config/lang.php ( 0.81 KB )
  72. /data/test/box_game_api/config/log.php ( 4.49 KB )
  73. /data/test/box_game_api/config/middleware.php ( 0.19 KB )
  74. /data/test/box_game_api/config/payConfig.php ( 8.51 KB )
  75. /data/test/box_game_api/config/queue.php ( 1.42 KB )
  76. /data/test/box_game_api/config/route.php ( 1.54 KB )
  77. /data/test/box_game_api/config/session.php ( 0.57 KB )
  78. /data/test/box_game_api/config/sms.php ( 1.41 KB )
  79. /data/test/box_game_api/config/smsWhiteList.php ( 0.10 KB )
  80. /data/test/box_game_api/config/sourceUrlConfig.php ( 0.09 KB )
  81. /data/test/box_game_api/config/trace.php ( 0.34 KB )
  82. /data/test/box_game_api/config/view.php ( 0.82 KB )
  83. /data/test/box_game_api/config/wechatConfig.php ( 4.49 KB )
  84. /data/test/box_game_api/config/xsolla.php ( 1.14 KB )
  85. /data/test/box_game_api/app/event.php ( 0.25 KB )
  86. /data/test/box_game_api/vendor/topthink/framework/src/think/Event.php ( 6.96 KB )
  87. /data/test/box_game_api/app/service.php ( 0.13 KB )
  88. /data/test/box_game_api/app/AppService.php ( 0.26 KB )
  89. /data/test/box_game_api/vendor/topthink/framework/src/think/Service.php ( 1.67 KB )
  90. /data/test/box_game_api/vendor/topthink/framework/src/think/Lang.php ( 7.60 KB )
  91. /data/test/box_game_api/app/lang/en-us.php ( 4.21 KB )
  92. /data/test/box_game_api/vendor/topthink/framework/src/think/initializer/Error.php ( 3.19 KB )
  93. /data/test/box_game_api/vendor/topthink/framework/src/think/initializer/RegisterService.php ( 1.33 KB )
  94. /data/test/box_game_api/vendor/services.php ( 0.17 KB )
  95. /data/test/box_game_api/vendor/topthink/framework/src/think/service/PaginatorService.php ( 1.52 KB )
  96. /data/test/box_game_api/vendor/topthink/framework/src/think/service/ValidateService.php ( 0.99 KB )
  97. /data/test/box_game_api/vendor/topthink/framework/src/think/service/ModelService.php ( 1.76 KB )
  98. /data/test/box_game_api/vendor/topthink/think-queue/src/queue/Service.php ( 1.24 KB )
  99. /data/test/box_game_api/vendor/topthink/think-trace/src/Service.php ( 0.77 KB )
  100. /data/test/box_game_api/vendor/topthink/framework/src/think/Middleware.php ( 6.78 KB )
  101. /data/test/box_game_api/vendor/topthink/framework/src/think/initializer/BootService.php ( 0.77 KB )
  102. /data/test/box_game_api/vendor/topthink/think-orm/src/Paginator.php ( 11.80 KB )
  103. /data/test/box_game_api/vendor/topthink/framework/src/think/Validate.php ( 46.10 KB )
  104. /data/test/box_game_api/vendor/topthink/think-orm/src/Model.php ( 25.67 KB )
  105. /data/test/box_game_api/vendor/topthink/think-helper/src/contract/Arrayable.php ( 0.09 KB )
  106. /data/test/box_game_api/vendor/topthink/think-helper/src/contract/Jsonable.php ( 0.13 KB )
  107. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/Attribute.php ( 17.61 KB )
  108. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/RelationShip.php ( 26.12 KB )
  109. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/ModelEvent.php ( 2.27 KB )
  110. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/TimeStamp.php ( 5.70 KB )
  111. /data/test/box_game_api/vendor/topthink/think-orm/src/model/concern/Conversion.php ( 10.41 KB )
  112. /data/test/box_game_api/vendor/topthink/framework/src/think/Db.php ( 2.87 KB )
  113. /data/test/box_game_api/vendor/topthink/think-orm/src/DbManager.php ( 8.28 KB )
  114. /data/test/box_game_api/vendor/topthink/framework/src/think/Log.php ( 8.50 KB )
  115. /data/test/box_game_api/vendor/topthink/framework/src/think/Manager.php ( 3.98 KB )
  116. /data/test/box_game_api/vendor/psr/log/Psr/Log/LoggerInterface.php ( 3.04 KB )
  117. /data/test/box_game_api/vendor/topthink/framework/src/think/Cache.php ( 4.79 KB )
  118. /data/test/box_game_api/vendor/psr/simple-cache/src/CacheInterface.php ( 4.50 KB )
  119. /data/test/box_game_api/vendor/topthink/think-helper/src/helper/Arr.php ( 16.63 KB )
  120. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/File.php ( 7.42 KB )
  121. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/Driver.php ( 8.06 KB )
  122. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/CacheHandlerInterface.php ( 2.25 KB )
  123. /data/test/box_game_api/vendor/topthink/framework/src/think/Console.php ( 22.65 KB )
  124. /data/test/box_game_api/app/Request.php ( 0.09 KB )
  125. /data/test/box_game_api/vendor/topthink/framework/src/think/Request.php ( 54.04 KB )
  126. /data/test/box_game_api/app/middleware.php ( 0.25 KB )
  127. /data/test/box_game_api/vendor/topthink/framework/src/think/Pipeline.php ( 2.61 KB )
  128. /data/test/box_game_api/vendor/topthink/think-trace/src/TraceDebug.php ( 2.94 KB )
  129. /data/test/box_game_api/vendor/topthink/framework/src/think/middleware/SessionInit.php ( 2.06 KB )
  130. /data/test/box_game_api/vendor/topthink/framework/src/think/Session.php ( 1.80 KB )
  131. /data/test/box_game_api/vendor/topthink/framework/src/think/session/driver/File.php ( 6.28 KB )
  132. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/SessionHandlerInterface.php ( 0.87 KB )
  133. /data/test/box_game_api/vendor/topthink/framework/src/think/session/Store.php ( 7.26 KB )
  134. /data/test/box_game_api/vendor/topthink/framework/src/think/Route.php ( 23.74 KB )
  135. /data/test/box_game_api/vendor/topthink/framework/src/think/route/RuleName.php ( 5.30 KB )
  136. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Domain.php ( 5.41 KB )
  137. /data/test/box_game_api/vendor/topthink/framework/src/think/route/RuleGroup.php ( 13.91 KB )
  138. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Rule.php ( 22.98 KB )
  139. /data/test/box_game_api/route/android.php ( 3.38 KB )
  140. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Route.php ( 4.84 KB )
  141. /data/test/box_game_api/vendor/topthink/framework/src/think/route/RuleItem.php ( 9.23 KB )
  142. /data/test/box_game_api/route/apis.php ( 7.50 KB )
  143. /data/test/box_game_api/route/app.php ( 1.56 KB )
  144. /data/test/box_game_api/route/pay.php ( 1.45 KB )
  145. /data/test/box_game_api/route/sdkApi.php ( 2.71 KB )
  146. /data/test/box_game_api/route/view.php ( 2.81 KB )
  147. /data/test/box_game_api/vendor/topthink/framework/src/think/route/dispatch/Controller.php ( 6.61 KB )
  148. /data/test/box_game_api/vendor/topthink/framework/src/think/route/Dispatch.php ( 6.93 KB )
  149. /data/test/box_game_api/vendor/topthink/framework/src/think/middleware/AllowCrossDomain.php ( 2.08 KB )
  150. /data/test/box_game_api/app/controller/view/Game.php ( 12.98 KB )
  151. /data/test/box_game_api/app/controller/view/ViewBaseController.php ( 9.34 KB )
  152. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Log.php ( 2.94 KB )
  153. /data/test/box_game_api/vendor/topthink/framework/src/think/log/driver/File.php ( 6.17 KB )
  154. /data/test/box_game_api/vendor/topthink/framework/src/think/contract/LogHandlerInterface.php ( 0.86 KB )
  155. /data/test/box_game_api/vendor/topthink/framework/src/think/log/Channel.php ( 6.54 KB )
  156. /data/test/box_game_api/vendor/topthink/framework/src/think/event/LogRecord.php ( 0.86 KB )
  157. /data/test/box_game_api/vendor/topthink/framework/src/think/event/LogWrite.php ( 0.88 KB )
  158. /data/test/box_game_api/app/controller/thirdSdk/ThirdSdk20001.php ( 1.19 KB )
  159. /data/test/box_game_api/app/model/user/ThirdUser20001Model.php ( 0.26 KB )
  160. /data/test/box_game_api/app/model/BaseModel.php ( 3.90 KB )
  161. /data/test/box_game_api/vendor/topthink/think-orm/src/db/connector/Mysql.php ( 4.39 KB )
  162. /data/test/box_game_api/vendor/topthink/think-orm/src/db/PDOConnection.php ( 52.45 KB )
  163. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Connection.php ( 7.67 KB )
  164. /data/test/box_game_api/vendor/topthink/think-orm/src/db/ConnectionInterface.php ( 4.56 KB )
  165. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  166. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001192s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001529s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = '6m7occ2sofl8gvc64pufcim5ct' LIMIT 1 [ RunTime:0.000725s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001153s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001239s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1198305 , `sdk_id` = 20001 , `sdk_uid` = '6m7occ2sofl8gvc64pufcim5ct' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000652s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1198305 LIMIT 1 [ RunTime:0.000743s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001460s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'sweet-match' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000894s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001155s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000838s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001148s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 35 AND `uid` = 1198305 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000738s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001072s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198305 AND `game_id` = 35 LIMIT 1 [ RunTime:0.001270s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 35 AND `rate_status` = 1 [ RunTime:0.000900s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 35 AND `rate_status` = 2 [ RunTime:0.000884s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 35 [ RunTime:0.001466s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001177s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 35 AND `uid` = 1198305 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000731s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 35 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000781s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1198305 , `game_id` = 35 , `game_name` = 'Sweet Match' , `game_icon` = '/public/20250423/394de92905ffededdcc0918f87435265.jpg' , `game_main_img` = '/public/20250423/c3d4de7f66878f803a8882fb6ff7c4f3.jpg' , `game_title` = 'Sweet Match' , `play_time` = '2026-03-05 18:42:32' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.000996s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000750s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001116s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 35 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000726s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001399s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 35 AND `status` = 1 LIMIT 1 [ RunTime:0.000735s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 35 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000812s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001065s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003098s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002614s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000799s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000709s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000708s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000713s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000727s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000744s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000745s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000713s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000712s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001258s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 35 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 35 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198305 ) LIMIT 1 [ RunTime:0.000769s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 35 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 35 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198305 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000779s ]
0.110161s