Tasty Jewels-Free online casual games

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Tasty Jewels

Tasty Jewels
Tasty Jewels
Rate
0.0
Top Charts
No. 954
Category
Bejeweled
Match 3
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Game Info

Game name: Tasty Jewels Rating:
0.0
Developer: SoulHouse Category: Bejeweled,Match 3 Languages: English

About game Tasty Jewels

Tasty Jewel is a delightful match-3 puzzle game where you swipe to match colorful jewel candies and pop them to complete each level. If you get stuck, use handy boosters to help you out! Explore tons of challenging levels and enjoy the sweet satisfaction of matching jewels and candies. Have fun!
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Game News

Colorful Tasty Treats: Sparkling Jewels Mania
Colorful Tasty Treats: Sparkling Jewels Mania Game Introduction Dive into a sweetly addictive match-3 journey with Tasty Jewel! Swipe and match a rainbow of shiny jewel candies, pop them in brilliant bursts and breeze through each fun-filled level. Hit a tricky spot? Your trusty boosters are here to save the day and get you back on track! Explore hundreds of cleverly crafted challenging levels, and savor every sweet moment of jewel and candy matching—endless puzzle fun is just a swipe away!   Game Features Vibrant Jewel Candy Matching Feast on a rainbow of shiny jewel candies with satisfying popping effects and explosive chain reactions for every match, bringing sweet visual delight. Hundreds of Crafted Levels Explore a huge variety of progressively challenging levels with unique objectives, each offering fresh puzzle fun and endless sweet surprises. Powerful Handy Boosters Unlock and use practical boosters to break through tough puzzle spots; create 4+ jewel matches to generate special power-ups for massive board clears. Intuitive Swipe Gameplay Simple one-finger swipe controls make the game easy to pick up, perfect for casual fun anytime and anywhere—no complex rules, just pure matching joy. Sweet Themed Visuals Immerse in tasty, colorful game graphics and dynamic elimination animations, crafting a warm and delightful gaming atmosphere for all ages. Rewarding Level Clears Earn awesome rewards for completing levels with high scores, and unlock new game content as you progress through the sweet puzzle journey.   Gameplay and Controls Swipe adjacent jewel candies with one finger; match 3 or more to eliminate and score points. Match 4 or more to generate special boosters, helping you clear the board quickly. Complete the level objectives within the limited moves; use boosters to break through when stuck.   Game Guide As a casual and healing match-3 puzzle game, Tasty Jewel has simple and easy-to-learn core gameplay. However, to pass levels easily and get high scores, you still need to master certain skills. This guide is suitable for new players to get started quickly, and also provides practical advanced skills to help you unlock all levels and enjoy the immersive matching fun. Core Tips for Beginners: Master basic matching logic and make efficient use of every move. The core of the game is to swipe adjacent jewel candies with one finger; matching 3 or more candies of the same color will eliminate them and score points. New players must remember to "prioritize finding potential matches" and avoid blind swiping to waste moves. It is recommended to eliminate the candies at the bottom of the board first. After eliminating the bottom candies, the candies above will fall naturally, making it easier to trigger chain eliminations, which saves moves and improves scoring efficiency—this is also one of the common skills in match-3 games. Special Booster Guide: Make good use of special effects to break through level bottlenecks. Matching 4 or more candies of the same color can generate special boosters. Linear boosters can eliminate an entire row or column of candies, and explosive boosters can clear the surrounding area of candies. Reasonable use can quickly break the deadlock. When stuck on a level, prioritize using boosters to break key obstacles instead of wasting them randomly; advanced players can try combining boosters to unlock stronger clearing effects and greatly improve clearance efficiency. Level Clearance Skills: Accurately adapt to objectives and plan moves reasonably. Different levels have different objectives, such as eliminating a specified number of candies, breaking obstacles, or collecting items, so you need to adjust your strategy accordingly. If the objective is to collect items, prioritize opening the path for items to fall; if encountering multi-layer obstacles, first eliminate the candies around the obstacles, then use special boosters to focus on breaking them. Remember that "moves are limited, efficiency comes first", avoid ineffective eliminations, and try to balance scoring and level objectives with each move. Advanced Tips for High Scores: Maintain combos to maximize score gains. Continuous eliminations can trigger combo bonuses—the more combos you get, the higher the score per elimination. New players can slow down, observe the board in advance, and plan matches 2-3 moves ahead to avoid interrupting combos. At the same time, prioritize eliminating rare-colored, high-scoring jewel candies, and reasonably save boosters for the later stage of the level to score points or make up for insufficient moves, easily getting a high score rating. Summary: The key to this game is "patient observation + reasonable planning". No complex operations are required—new players can get started easily as long as they master basic matching and booster usage; advanced players can improve their gaming experience by combining boosters and maintaining combos. Practice more and summarize more, and you will be able to unlock all levels and gain full elimination satisfaction in the sweet world of jewel candies.  
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 23:17:41 HTTP/1.1 GET : https://api-test.afgame.com/games/tasty-jewels
  2. 运行时间 : 0.107245s [ 吞吐率:9.32req/s ] 内存消耗:6,230.38kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=7fd3e678fc7848dc0451aa2094814911
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  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001499s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001579s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200379 LIMIT 1 [ RunTime:0.000884s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001514s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'tasty-jewels' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000996s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001334s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000908s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001335s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 499 AND `uid` = 1200379 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000866s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001198s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200379 AND `game_id` = 499 LIMIT 1 [ RunTime:0.001047s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 499 AND `rate_status` = 1 [ RunTime:0.001031s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 499 AND `rate_status` = 2 [ RunTime:0.000983s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 499 [ RunTime:0.001553s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001613s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 499 AND `uid` = 1200379 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000851s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 499 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000897s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200379 , `game_id` = 499 , `game_name` = 'Tasty Jewels' , `game_icon` = '/public/20250626/d887ffbf607d5f3a23e0b5d4853b4e5a.jpg' , `game_main_img` = '/public/20250626/35351a11120e87338b034af85de2e3cd.jpg' , `game_title` = 'Tasty Jewels' , `play_time` = '2026-03-05 23:17:41' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001206s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000908s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001384s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 499 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000858s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001325s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 499 AND `status` = 1 LIMIT 1 [ RunTime:0.000901s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 499 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000975s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001269s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003006s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002846s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000904s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000870s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000855s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000853s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000866s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000834s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000825s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000851s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000828s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001347s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 499 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 499 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200379 ) LIMIT 1 [ RunTime:0.000902s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 499 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 499 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200379 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000870s ]
0.115321s