Village Of Monsters-Free online casual games

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Village Of Monsters

Village Of Monsters
Village Of Monsters
Rate
0.0
Top Charts
No. 1538
Category
Bejeweled
Match 3
yes 0 Like
yes 0 Dislike
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Game Info

Game name: Village Of Monsters Rating:
0.0
Developer: LofGames.com Category: Bejeweled,Match 3 Languages: English

About game Village Of Monsters

Welcome to a sweet puzzle adventure! Swap colorful candy blocks to create rows or columns of three or more matching candies. As you match them, you'll unlock and clear tiles across the board. Use exciting power-ups to help you breeze through the levels. With 36 fun and challenging stages, there's plenty of candy-crushing excitement waiting for you!
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Game News

Whispering Village: Monsters Enchanted Journey
Whispering Village: Monsters Enchanted Journey Game Introduction Step into a vibrant candy puzzle world and embark on a fun-filled level challenge journey! Swap the colorful candy blocks, and matching three or more candies of the same color will trigger elimination, unlocking and clearing all kinds of blocks on the board. Unlock awesome practical power-ups to breeze through tough levels and keep the level-clearing pace going at full speed! Each of the 36 carefully designed fun levels holds unique challenges, and every candy crush brings you full measure of joy. The colorful fun of candy matching is all waiting for you to discover!   Game Features Easy-to-master Core GameplayThe classic candy match-3 core mechanic is simple to grasp: just swap colorful candy blocks to line up three or more of the same hue and trigger elimination, unlocking and clearing blocks across the board. With intuitive controls and zero entry barriers, new players can jump right into the fun instantly. Cleverly Designed & Challenging LevelsFeaturing 36 elaborately crafted unique levels with progressively ramping difficulty, each stage delivers a distinct elimination experience. Striking a perfect balance between fun and challenge, the levels fully satisfy players' desire to explore and conquer every stage. Powerful Power-ups for Level ProgressionUnlock a variety of awesome functional power-ups and wield them strategically to breeze through tricky levels. These power-ups help you break through gameplay bottlenecks, ramp up the thrill of candy crushing, and boost your level-clearing efficiency by leaps and bounds. Relaxing & Stress-Relieving Gaming ExperienceBoasting vibrant, colorful candy visuals and satisfying elimination feedback, the game comes with no complicated play restrictions. It’s the ideal choice for killing spare time, with a laid-back level-clearing rhythm that eases stress and lets you savor the pure joy of candy matching to the fullest.   Gameplay and Controls 1. Swap adjacent candy blocks to match three or more of the same color. 2. Matches trigger elimination and unlock/clear tiles on the board. 3. Use unlocked power-ups to pass tough levels easily.     Game Guide Centered on being easy to learn yet fun and challenging, this candy matching game features 36 progressively difficult levels. Master the following tips to easily unlock all levels and fully enjoy the fun of candy matching. Focusing on practical operations and abandoning complex theories, this guide allows even beginners to get started quickly and clear levels efficiently. Opening tips are the foundation of clearing levels. After starting the game, observe the board for 3 seconds first and prioritize eliminating candies at the bottom. When candies at the bottom are swapped, the candies above will fall naturally, making it easier to trigger chain eliminations—twice as efficient as blindly eliminating candies at the top. It also helps quickly unlock locked blocks on the board, laying the groundwork for subsequent operations. At the same time, avoid invalid swaps: do not easily swap candies that cannot form three or more of the same color to avoid wasting moves. The core elimination strategy focuses on special combinations. In addition to basic three-of-a-kind matches, prioritize matching four candies of the same color to form a linear power-up, which can clear an entire row or column at once; matching five candies of the same color will give you a bomb power-up, which clears a large area of candies around it and easily breaks through dense block areas. Using these two power-ups together can achieve large-scale clearing, quickly break through level bottlenecks, and is especially suitable for more difficult levels in the mid-to-late stages. Using power-ups requires timing and avoiding blind waste. Try not to use power-ups in simple early levels; save them for high-difficulty levels. When encountering stubborn locked blocks or insufficient moves, use power-ups accurately to maximize their effect. After unlocking power-ups, prioritize using them to clear blocks that hinder elimination, rather than simply pursuing high scores, ensuring that every use of a power-up helps clear the level. Level adaptation skills are also crucial. The 36 levels gradually increase in difficulty: focus on practicing chain elimination skills and familiarizing yourself with power-up effects in the early stages; pay attention to move planning in the mid-stages, prioritizing unlocking blocks and triggering chains with each move; in the late stages, flexibly use power-up combinations to break through complex layouts. If you get stuck on a level multiple times, restart the level, observe differences in the board layout, and adjust your elimination strategy—you can often break through quickly. In summary, the key to clearing levels lies in the combination of "observation + strategy + power-ups". Avoid blind operations, plan each move reasonably, and make good use of chain eliminations and power-up combinations. This will not only help you clear levels efficiently but also bring you full game fun, allowing you to easily unlock all 36 levels.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 18:46:47 HTTP/1.1 GET : https://api-test.afgame.com/games/village-of-monsters
  2. 运行时间 : 0.111967s [ 吞吐率:8.93req/s ] 内存消耗:6,317.65kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=eae1760203b1eaac3da2f1e74e74e7ac
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  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001558s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001692s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = '5if36ob24dpc91j98aniqnogsm' LIMIT 1 [ RunTime:0.001045s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001666s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001457s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1198398 , `sdk_id` = 20001 , `sdk_uid` = '5if36ob24dpc91j98aniqnogsm' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000897s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1198398 LIMIT 1 [ RunTime:0.000918s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001695s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'village-of-monsters' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001009s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001334s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000954s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001308s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 540 AND `uid` = 1198398 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000916s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001285s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198398 AND `game_id` = 540 LIMIT 1 [ RunTime:0.001097s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 540 AND `rate_status` = 1 [ RunTime:0.001122s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 540 AND `rate_status` = 2 [ RunTime:0.001087s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 540 [ RunTime:0.001393s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001341s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 540 AND `uid` = 1198398 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000990s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 540 AND `game_status` = 1 LIMIT 1 [ RunTime:0.001039s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1198398 , `game_id` = 540 , `game_name` = 'Village Of Monsters' , `game_icon` = '/public/20250626/0eaddd2dac8b4f4c9e7f4593b24c88cb.jpg' , `game_main_img` = '/public/20250626/48d35bedb946f00e1ed38ec01d76fc07.jpg' , `game_title` = 'Village Of Monsters' , `play_time` = '2026-03-05 18:46:47' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001239s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000942s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001268s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 540 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000928s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001341s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 540 AND `status` = 1 LIMIT 1 [ RunTime:0.000906s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 540 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000938s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001262s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.003377s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` IN ('5','20') GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002612s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000903s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000883s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000849s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000881s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000863s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000879s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000888s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000887s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 20 [ RunTime:0.000866s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001400s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 540 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 540 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198398 ) LIMIT 1 [ RunTime:0.000948s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 540 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 540 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198398 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000928s ]
0.119489s