Blocks Puzzle Jewel 2-Free online casual games

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Blocks Puzzle Jewel 2

Blocks Puzzle Jewel 2
Blocks Puzzle Jewel 2
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0.0
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No. 1358
Category
Bejeweled
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Game Info

Game name: Blocks Puzzle Jewel 2 Rating:
0.0
Developer: BetaPub Category: Bejeweled Languages: English

About game Blocks Puzzle Jewel 2

Welcome to Blocks Puzzle Jewel 2, a delightful and addictive puzzle game! Simply drag and drop colorful blocks onto the grid, aiming to create complete lines either horizontally or vertically. When you fill a line, it clears away, earning you points and making room for more blocks. Challenge yourself to achieve the highest score while enjoying the vibrant, jewel-themed gameplay. Have fun and happy puzzling!
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Game News

Glow Jewel: Classic Blocks Puzzle Two
Glow Jewel: Classic Blocks Puzzle Two Game Introduction Step into the bright and dazzling world of jewel block puzzles, where Blocks Puzzle Jewel 2 invites you to start a fun-filled puzzle challenge! Drag and place the colorful blocks freely on the grid, with the goal of forming complete horizontal or vertical lines. Once a line is filled, it will vanish at once, winning you corresponding points and opening up more space for your next block placements. The classic line-clearing gameplay meets a stunning jewel-themed design, letting you unwind as you dive into immersive puzzle-solving. It also spurs you to keep challenging yourself and sprint full tilt for a higher score. Immerse yourself in this delightful jewel block puzzle journey and unlock your very own high-score achievements!   Game Features 1. Classic line-clearing gameplay with no time limit, allowing stress-free casual play that is easy for players of all ages to get started. 2. Brilliant jewel theme combined with soothing sounds and gorgeous visual effects, delivering an immersive audio-visual experience to relieve stress in leisure time. 3. Ultra-simple drag-and-drop operation, easy to learn but hard to master. Arrange blocks strategically to achieve multi-line combos and unlock higher scores. 4. 100% free to play with offline support, the game has a small install size that saves device storage, enabling puzzle challenges anytime and anywhere. 5. Endless high-score challenge mode to constantly break personal records, exercise logical thinking in fun puzzle-solving with increasing challenges.   Gameplay and Controls Drag and drop jewel blocks onto the grid. Clear full horizontal/vertical lines to score points; the game ends when no space is left for new blocks.   Game Guide As a jewel block puzzle game focused on relaxation and stress relief, Blocks Puzzle Jewel 2 has no time limit—its core lies in strategic layout and score accumulation. This guide covers entry-level key points, layout skills and high-score secrets to help you get started quickly, break records, easily unlock the fun of puzzle-solving, and balance leisure and challenge. First, understand the core logic for getting started: the game operation is extremely simple—just drag and drop jewel blocks onto the grid, fill complete horizontal or vertical lines to clear them and score points, and the game ends when there is no space left for new blocks. Note that blocks cannot be rotated; you must plan carefully before placing them to avoid grid blockage caused by blind placement, which is the most common pitfall for beginners. Layout skills are the key to success, and you should first follow the principle of "bottom-first, edge spacing". Prioritize filling the bottom area and keep the bottom layer tidy—it can not only free up sufficient space for subsequent block placements but also prevent getting stuck due to excessive accumulation in the upper layers. At the same time, do not rush to fill all gaps; deliberately reserve space for long blocks, which are the core of achieving multi-line combos and can greatly improve scoring efficiency. The core of getting high scores lies in multi-line combos and combo accumulation. Clearing multiple lines at once scores more points than clearing one line alone, and it can trigger combo bonuses—the more combo times, the higher the extra points. You can plan in advance during layout, reserve space for 2-3 nearly full lines at the same time, and use long blocks to trigger multi-line clearing at once, easily unlock combo rewards, and quickly widen the score gap. Pitfall avoidance and advanced skills are essential. Avoid randomly placing irregular blocks in the middle of the grid to prevent scattered gaps that cannot be filled; when encountering blocks that cannot be matched, do not force placement—you can flexibly adjust the layout and prioritize clearing lines that can free up more space. In addition, the game supports offline play, so you can use fragmented time to practice more, familiarize yourself with the placement logic of different blocks, and exercise spatial thinking. In summary, the key to this game is "steadiness" rather than "speed". Beginners should start with basic layout practice, master the bottom-first and combo skills proficiently, and avoid the mistake of blind placement—then they can gradually break their personal records. While relaxing and relieving stress, you can not only enjoy the fun of jewel block clearing but also exercise your thinking in strategic planning, easily becoming a puzzle master.  
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-05 18:44:41 HTTP/1.1 GET : https://api-test.afgame.com/games/blocks-puzzle-jewel-2
  2. 运行时间 : 0.108660s [ 吞吐率:9.20req/s ] 内存消耗:6,312.90kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=2798901df7227d9dac412be657c243e2
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  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001433s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001618s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = '4386602abprmpho8b9emkmoddg' LIMIT 1 [ RunTime:0.000860s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001303s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001277s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1198365 , `sdk_id` = 20001 , `sdk_uid` = '4386602abprmpho8b9emkmoddg' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000800s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1198365 LIMIT 1 [ RunTime:0.000865s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001508s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'blocks-puzzle-jewel-2' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000921s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001244s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000834s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001333s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 536 AND `uid` = 1198365 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000823s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001145s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1198365 AND `game_id` = 536 LIMIT 1 [ RunTime:0.000993s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 536 AND `rate_status` = 1 [ RunTime:0.000972s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 536 AND `rate_status` = 2 [ RunTime:0.000935s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 536 [ RunTime:0.001298s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001395s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 536 AND `uid` = 1198365 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000892s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 536 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000893s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1198365 , `game_id` = 536 , `game_name` = 'Blocks Puzzle Jewel 2' , `game_icon` = '/public/20250626/c2a3e3dbe44a7f9088ae2ce7490469a1.jpg' , `game_main_img` = '/public/20250626/4070f56b1a0bcb9449c4e9d03ca1563d.jpg' , `game_title` = 'Blocks Puzzle Jewel 2' , `play_time` = '2026-03-05 18:44:41' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001179s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000862s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001378s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 536 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000856s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001435s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 536 AND `status` = 1 LIMIT 1 [ RunTime:0.000856s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 536 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000886s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001244s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002273s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002763s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000938s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000896s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000845s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000877s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000911s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000847s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000838s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000854s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000842s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001660s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 536 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 536 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198365 ) LIMIT 1 [ RunTime:0.000914s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 536 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 536 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1198365 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000887s ]
0.115314s