Bubble Boat-Free online casual games

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Bubble Boat

Bubble Boat
Bubble Boat
Rate
0.0
Top Charts
No. 1102
Category
Bejeweled
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yes 0 Dislike
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Game Info

Game name: Bubble Boat Rating:
0.0
Developer: Humanbalance Ltd. Category: Bejeweled Languages: English

About game Bubble Boat

This bubble shooter is incredibly easy to pick up and play—once you start, you won't want to stop! Your goal is to clear the screen by shooting bubbles to knock all the enemies into the sea. Simple, fun, and totally addictive!
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Game News

Sunny Boat Bubbles: Cheerful Water Puzzles
Sunny Boat Bubbles: Cheerful Water Puzzles Game Introduction This bubble shooter game has almost zero learning curve! No complicated tutorials needed—just a light tap of your finger to dive into the fun. The moment you aim and launch a bubble, you’ll be hooked by its charm, and you simply won’t want to stop! Your core goal is clear: use precise bubble shots to send every enemy on the screen plummeting into the sea below. Watching them fall into the water fills you with a huge sense of accomplishment!   Game Features 1. Ultra-Easy ControlsOne-touch operation, no tutorials needed. Tap the screen to control bubbles precisely. Players of all ages can dive in quickly—beginners and seniors alike can enjoy it easily.2. Addictive Gameplay LoopStart aiming and shooting, and you won’t stop! Instant sense of accomplishment when enemies are shot down. As levels progress, bubble and enemy layouts get more novel, making you want to "play one more round" every time.3. Rich Levels & ChallengesCountless levels with unique layouts, difficulty increasing gradually. Tests both accuracy and strategic planning—each level cleared brings a fresh feeling.4. Stunning VisualsBright graphics, smooth bubble animations; satisfying feedback when bubbles burst and enemies fall into the sea. Ocean backgrounds boost immersion, making you feel like you’re on a seaside adventure.5. Powerful Items & BoostsIncludes items like "Giant Bubbles" and "Homing Bubbles"—clear large areas or lock onto enemies automatically. Helps pass tough levels and makes gameplay more exciting. Gameplay and Controls Bubble Shooter Game Operation GuideBasic AimingTap and hold the screen, then slide your finger left or right to move the bubble launcher. The on-screen aiming guide will show the bubble's flight path, which you can use to target enemies or specific bubble groups.Launching BubblesAfter aiming at your target, release your finger to launch the bubble—it will fly along the aiming guide. No extra button taps or complex gestures are required; the entire process only needs "slide to aim, release to shoot."Eliminating EnemiesYour goal is to hit enemies with bubbles: when a bubble touches an enemy, the enemy will attach to it. Keep shooting bubbles at the same enemy group until they sink due to their total weight and fall into the sea below—this means you have successfully eliminated that group of enemies.Using Power-UpsAfter collecting power-ups during gameplay, they will automatically load into the launcher. Use them by following the same "aim → launch" steps: Giant Bubbles can eliminate a large area of enemies at once, while Homing Bubbles will automatically lock onto the nearest enemy.Completing LevelsRepeat the "aim → launch → eliminate enemies" process until all enemies on the screen have fallen into the sea. Once the screen is clear of enemies, you can move on to the next level.   Game Guide To master this bubble shooter, focus on precise aiming, strategic power-up use, and targeted level planning. Whether you’re a beginner or seeking faster clears, these tips will help you conquer levels easily. First, nail aiming basics. The on-screen aiming guide is key—use it to set your shot direction and avoid random firing. Glance at the whole screen first: skip the nearest enemy and target "connected enemy clusters" or those close to the sea. Hitting these triggers chain reactions, dropping surrounding enemies without extra shots. Resist attacking single, isolated foes; save bubbles for larger clusters to cut waste and speed up clearing. Second, use power-ups smartly. "Giant Bubbles" and "Homing Bubbles" are often earned after clearing small enemy groups or from treasure chests—don’t use them right away. Save "Giant Bubbles" for dense enemy clusters; one shot clears most of the screen. "Homing Bubbles" work for scattered or hidden enemies, fixing aiming struggles for beginners. Never waste power-ups on empty spaces or small clusters; wait for the right moment to maximize their value. Finally, adapt to level difficulty. Early levels have simple layouts—practice aiming and rebound shots here. For high-placed enemies, aim up to bounce bubbles off the screen edge, avoiding missed low-angle shots. If stuck, pause to spot "weak points" (e.g., one bubble supporting multiple enemies)—hitting these breaks the deadlock fast. Follow these tips to boost clearance speed and enjoy strategic, rewarding gameplay!  
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 01:08:57 HTTP/1.1 GET : https://api-test.afgame.com/games/bubble-boat
  2. 运行时间 : 0.114236s [ 吞吐率:8.75req/s ] 内存消耗:6,312.79kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=beeb821f7b001f1030f0578627e4570a
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  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001545s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001698s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'hb8kcg2e2ev1bpn6j1mm5m5gfv' LIMIT 1 [ RunTime:0.000906s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001348s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001287s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200838 , `sdk_id` = 20001 , `sdk_uid` = 'hb8kcg2e2ev1bpn6j1mm5m5gfv' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000848s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200838 LIMIT 1 [ RunTime:0.000862s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001584s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'bubble-boat' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001007s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001368s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000931s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001322s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 154 AND `uid` = 1200838 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000866s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.004705s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200838 AND `game_id` = 154 LIMIT 1 [ RunTime:0.001108s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 154 AND `rate_status` = 1 [ RunTime:0.001059s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 154 AND `rate_status` = 2 [ RunTime:0.001028s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 154 [ RunTime:0.001375s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001302s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 154 AND `uid` = 1200838 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000886s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 154 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000929s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200838 , `game_id` = 154 , `game_name` = 'Bubble Boat' , `game_icon` = '/public/20250624/f14de6f5a3183b5e045ae3fa049d3ce4.jpg' , `game_main_img` = '/public/20250624/6aec44ba4e7cdc2cddfa0e12b7fc6280.jpg' , `game_title` = 'Bubble Boat' , `play_time` = '2026-03-06 01:08:57' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001194s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000900s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001314s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 154 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000901s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.002182s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 154 AND `status` = 1 LIMIT 1 [ RunTime:0.000940s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 154 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.001035s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001285s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002275s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.001893s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000961s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.001465s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000912s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000879s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000839s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000858s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000848s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000897s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000869s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001400s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 154 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 154 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200838 ) LIMIT 1 [ RunTime:0.000971s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 154 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 154 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200838 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000924s ]
0.120913s