Crescent Solitaire-Free online casual games

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Crescent Solitaire

Crescent Solitaire
Crescent Solitaire
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Category
Bejeweled
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Game Info

Game name: Crescent Solitaire Rating:
0.0
Developer: PixelMaskGames Category: Bejeweled Languages: English

About game Crescent Solitaire

Welcome to Crescent Solitaire, a fresh twist on the classic card game! Your goal is to clear the outer tableau by moving all cards to the eight foundation piles at the center. Build up from aces to kings in matching suits, and build down from kings to aces in the same way. You can also rearrange cards within the tableau, as long as they're the same suit and one rank higher or lower. With its distinctive crescent layout and strategic depth, this game offers a fun and satisfying challenge for both new and experienced solitaire players!
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Game News

Crescent Zen Solitaire Dreams
Crescent Zen Solitaire Dreams Game Introduction Step into the serene world of Crescent Solitaire. Your task is to carefully move all cards from the elegant crescent-shaped tableau to the central foundations. By following the rule of matching suits and sequential numbers (either ascending or descending), you can freely build your stacks. Each perfect move is like lighting a star for this crescent moon. Unwind and immerse yourself in this familiar yet novel card-playing experience.   Game Features 1.  Unique Crescent-Shaped Layout Breaking away from traditional linear card arrays, the game adopts an elegant circular crescent layout that is visually refreshing and introduces new strategic variations to gameplay. 2.  Innovative Two-Way Building Rule The core mechanic is highly innovative—foundation piles can be built ascending from Ace to King or descending from King to Ace. This rule significantly enhances strategic depth and flexibility. 3.  Challenging Strategic Experience With the possibility of building in both directions, each move requires careful thought and clever planning, greatly honing players' logical thinking and forward-planning skills. 4.  Elegant and Soothing Atmosphere The game features serene background music and a refined, visually appealing interface, creating a relaxing and immersive experience perfect for unwinding after a busy day. 5.  Endless Replayability Each game presents a fresh challenge, with randomly generated layouts ensuring no two games are alike. Coupled with a limited "Reshuffle" feature, players are always motivated to try again and improve their performance. In summary, Crescent Solitaire is a high-quality card game that seamlessly blends innovative gameplay, strategic depth, and artistic elegance, catering to both traditional card game enthusiasts and those seeking a new intellectual challenge and mental relaxation.   Gameplay and Controls Crescent Solitaire is a unique and challenging single-player card game. Your goal is to move all the cards from the outer piles into the 8 foundation piles at the center. The core rules are as follows 1. Foundation Piles You must build cards either ascending from Ace to King or descending from King to Ace, all in the same suit. This means each foundation pile can be built bidirectionally.   2. Tableau Piles You can drag and move cards between the outer piles. A card can be placed on another card only if they are of the same suit and sequential in value (either ascending or descending). For example, you can place the 8♥ on either the 7♥ or the 9♥. How to Play & Tips - Move cards by clicking or dragging.  - Plan your moves carefully and make use of the bidirectional building rule to solve the layout.  - If no more moves are available, you can click the “RESHUFFLE” button at the bottom right to deal new cards. Use this feature wisely, as it is limited (usually to 3 uses).   Enjoy a peaceful yet strategic card experience in this elegantly designed crescent layout!     Game Guide Crescent Solitaire offers a rich strategic experience with its unique crescent layout and "bidirectional building" rule. Mastering the following techniques can significantly improve your win rate. Core Objective and Rules The ultimate goal is to clear all outer piles. This is achieved by moving cards to the 8 central foundation piles:   Foundation Piles: Must be built in the same suit, either ascending from Ace to King or descending from King to Ace.   Tableau Piles: Cards can be moved if they are of the same suit and sequentially adjacent (ascending or descending).   Key Strategies   1. Prioritize Uncovering Cards Early Avoid rushing to move cards to the foundations. First, observe the entire layout. Prioritize moving cards that uncover the most buried cards, and strive to create empty slots** for greater operational flexibility.    2. Choose Building Direction Wisely Dynamically decide the direction for each foundation pile based on the card distribution. For example, if an Ace is buried under a King, start building that suit descending from the King to free the Ace quickly, and vice versa. Use the bidirectional rule flexibly to your advantage.    3. Maintain Tableau Fluidity Avoid creating "dead piles"—stacks where the top card cannot be moved. Sometimes, intentionally breaking sequences and keeping movable intermediate cards can create new opportunities.   Resource Management Use "Reshuffle" Judiciously: This is a precious resource. Use it only when all visible moves fail to uncover new cards and a true deadlock occurs. Each reshuffle changes the situation, requiring reassessment. Final Mindset Maintain a global perspective and patiently weigh the benefits of each move. Victory belongs to those who observe carefully and think deeply. Enjoy the challenge of this crescent-shaped intellectual battle!
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  2. 运行时间 : 0.104859s [ 吞吐率:9.54req/s ] 内存消耗:6,233.62kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=df4881c161adf7d03215e0b4b51b61af
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  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001326s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001567s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1200170 LIMIT 1 [ RunTime:0.000879s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001528s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'crescent-solitaire' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000908s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001279s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000820s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001636s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 132 AND `uid` = 1200170 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000850s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001246s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200170 AND `game_id` = 132 LIMIT 1 [ RunTime:0.001013s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 132 AND `rate_status` = 1 [ RunTime:0.000978s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 132 AND `rate_status` = 2 [ RunTime:0.000946s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 132 [ RunTime:0.001384s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001270s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 132 AND `uid` = 1200170 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000806s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 132 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000898s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1200170 , `game_id` = 132 , `game_name` = 'Crescent Solitaire' , `game_icon` = '/public/20250623/abfde7a2298d863341ecda0db4680fe3.jpg' , `game_main_img` = '/public/20250623/4f173a2f10e6db24b7f9e42e54f0a307.jpg' , `game_title` = 'Crescent Solitaire' , `play_time` = '2026-03-05 22:07:37' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001172s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000802s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001214s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 132 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000810s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001239s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 132 AND `status` = 1 LIMIT 1 [ RunTime:0.000813s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 132 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000885s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001145s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002183s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.001814s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000855s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000814s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000776s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000770s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000769s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000763s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000788s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000766s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000747s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001432s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 132 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 132 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200170 ) LIMIT 1 [ RunTime:0.000841s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 132 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 132 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200170 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000799s ]
0.114312s