Foody Triple Mahjong-Free online casual games

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Foody Triple Mahjong

Foody Triple Mahjong
Foody Triple Mahjong
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Bejeweled
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Game Info

Game name: Foody Triple Mahjong Rating:
0.0
Developer: LofGames.com Category: Bejeweled Languages: English

About game Foody Triple Mahjong

Dive into a relaxing ocean-themed mahjong adventure! In this triple-tile matching game, your goal is to clear the board by selecting sets of three identical tiles. You can only choose tiles that have at least two sides free—meaning they're not blocked by other tiles on both the left and right, or top and bottom. It's a simple yet engaging puzzle perfect for unwinding and sharpening your mind!
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Game News

Triple Tile Delight: Foody Mahjong Fun
Triple Tile Delight: Foody Mahjong Fun Game Introduction Step into a soothing ocean-themed mahjong haven and embark on a leisurely triple-matching puzzle journey! Centered on the classic triple-matching mechanic, this fun puzzle game challenges you to spot sets of three identical ocean-style mahjong tiles and eliminate them until the entire board is clear. The tile selection rule is easy to follow: only tiles with at least two unobstructed sides—those not fully blocked by other tiles on both sides or top and bottom—can be chosen and played. Beneath the simple gameplay lies clever puzzle fun: it lets you unwind and ease your mind during casual moments, while honing your observation skills and logical thinking through progressive challenges, making it the perfect companion for your free time.   Game Features 1. Soothing Ocean Theme Immerse in a fully ocean-styled design, with marine elements paired with mahjong tile faces to create a relaxed and pleasant immersive gaming atmosphere. 2. Classic Triple-Matching Mahjong Gameplay Centered on the classic core of eliminating three identical tile faces, combined with the rule of selecting tiles with unobstructed sides, the simple gameplay hides clever and engaging puzzle fun. 3. Zero Threshold for Easy Mastery The game rules are straightforward and easy to understand with no complicated operation requirements, allowing both beginners and casual game lovers to grasp the gameplay quickly. 4. Leisure & Stress-Relieving Gaming Experience Featuring a slow and flexible pace with no harsh time or move limits, it’s perfect for fragmented time play and lets you unwind your body and mind anytime. 5. Brain-Boosting Puzzle Challenges Requires careful observation of tile layouts and rational planning of elimination order, honing your observation skills and logical thinking while playing.   Gameplay and Controls 1. Tap to select three identical mahjong tiles to complete elimination. 2. Only tiles with at least two unobstructed sides (not fully blocked by other tiles) are selectable. 3. Eliminate all tiles to clear the level.   Game Guide This ocean-themed triple-matching mahjong game focuses on relaxation and stress relief. The key to clearing levels lies in reasonably planning the elimination order and accurately observing the tile layout. Master the following tips to easily improve your level-clearing efficiency while enjoying both the fun of gaming and the puzzle-solving experience. Prioritize clearing edge tiles at the start—this is the core first step to unlocking the entire board. Tiles on the edges and corners are usually unobstructed on at least two sides, allowing you to select them directly without additional unlocking. Eliminating these tile sets first not only reduces the number of tiles quickly but also gradually opens up the blocked central area, avoiding the dilemma of being "able to see but unable to select" tiles later in the game. At the same time, quickly scan the entire board at the start to mark identical tiles that appear frequently, laying the groundwork for subsequent combination eliminations. Observe carefully—distinguishing similar tiles is key to avoiding mistakes. The game integrates ocean and food elements, and some tiles have similar patterns and colors, making them easy to select by mistake. Be sure to carefully check the details of the tiles before operating, confirm that the three tiles are completely identical, and then click to eliminate them. This avoids wasting elimination opportunities due to incorrect operations; especially when there are few tiles left, a single mistake may directly cause you to get stuck. Plan the elimination order reasonably and avoid blind operations. When you encounter an eliminable tile set, do not rush to click—prioritize combinations that can unlock more hidden tiles. For example, if a tile set is covering other tiles below or around it, eliminating this set will expose new eliminable tiles. Such combinations should be handled first to gradually disassemble complex layouts and avoid the accumulation of isolated tiles. Make good use of the game’s unlimited advantages to calmly break through stalemates. The game has no time or move limits. When you get stuck, you can pause to observe the entire board, check for blocked tiles that are about to be unlocked, and do not click randomly out of impatience. If there are few tiles left but no pairs can be formed, you can review your previous elimination steps, adjust your strategy, and prioritize clearing the key tile sets that can break the stalemate. Beginners do not need to pursue clearing levels quickly—take it step by step. In the early stage, you can familiarize yourself with the tile selection rules and tile styles, accumulating experience in observation and planning. As the complexity of the tile layout increases in the later stage, flexibly apply the above tips to clear levels easily. You can also exercise your observation skills and logical thinking while playing, enjoying the dual fun of casual puzzle-solving.
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  1. 请求信息 : 2026-03-05 23:48:20 HTTP/1.1 GET : https://api-test.afgame.com/games/foody-triple-mahjong
  2. 运行时间 : 0.104165s [ 吞吐率:9.60req/s ] 内存消耗:6,312.72kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=8e797ae868f84820f1ae1796c668d7cb
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  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001577s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001573s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'ojr9v4djkn4ghggba5i07to3v1' LIMIT 1 [ RunTime:0.000870s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001366s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001429s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200512 , `sdk_id` = 20001 , `sdk_uid` = 'ojr9v4djkn4ghggba5i07to3v1' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000892s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200512 LIMIT 1 [ RunTime:0.000903s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001816s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'foody-triple-mahjong' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000985s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001370s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000874s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001281s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 543 AND `uid` = 1200512 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000844s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001181s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200512 AND `game_id` = 543 LIMIT 1 [ RunTime:0.001007s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 543 AND `rate_status` = 1 [ RunTime:0.000981s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 543 AND `rate_status` = 2 [ RunTime:0.000992s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 543 [ RunTime:0.001199s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001253s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 543 AND `uid` = 1200512 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000841s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 543 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000889s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200512 , `game_id` = 543 , `game_name` = 'Foody Triple Mahjong' , `game_icon` = '/public/20250626/728d95a9b23234156e7a33bf0265d1f8.jpg' , `game_main_img` = '/public/20250626/815e3e7f3f3dc9fed4ca2ffb4640759b.jpg' , `game_title` = 'Foody Triple Mahjong' , `play_time` = '2026-03-05 23:48:20' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001105s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000837s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001214s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 543 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000821s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001270s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 543 AND `status` = 1 LIMIT 1 [ RunTime:0.000843s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 543 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000905s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001191s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002194s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.001847s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000899s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000871s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000822s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000821s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000825s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000822s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000808s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000803s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000806s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001340s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 543 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 543 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200512 ) LIMIT 1 [ RunTime:0.000885s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 543 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 543 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200512 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000869s ]
0.111338s