Jelly Block Puzzle-Free online casual games

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Jelly Block Puzzle

Jelly Block Puzzle
Jelly Block Puzzle
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0.0
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No. 1075
Category
Bejeweled
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Game Info

Game name: Jelly Block Puzzle Rating:
0.0
Developer: Inlogic Software s.r.o. Category: Bejeweled Languages: English

About game Jelly Block Puzzle

Welcome to a world of wobbly, wonderful fun! In this vibrant jelly-merging adventure, you'll combine colorful jellies to solve puzzles across countless levels. Use clever power-ups to help you along the way, and challenge your brain with each new stage. How far can you go in this delightful, jelly-filled journey? Dive in and find out!
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Game News

Jelly Fun Block: Colorful Puzzle Delights
Jelly Fun Block: Colorful Puzzle Delights Game Introduction Step into a squishy, vibrant wonderland where jelly merging becomes your new favorite obsession! This delightful game wraps endless fun into every colorful cube—merge wiggly jellies to unlock unique combinations, blast through tricky obstacles with powerful boosters, and conquer hundreds of cleverly designed levels that grow more exciting as you progress.Whether you’re matching bright pink strawberry jellies or squishy yellow lemon ones, each merge sparks a burst of joy, while strategic choices test your brain in the best way possible. No two sessions feel the same: sometimes you’ll rely on a well-timed power-up to clear a jam-packed board, other times you’ll craft a winning combo that clears the screen in one satisfying sweep.From sunny jelly gardens to whimsical candy-themed worlds, every level unfolds a new piece of the playful adventure. Perfect for casual breaks or deep dives, this jelly-filled journey lets you challenge yourself, beat your best scores, and never run out of squishy, mergeable fun. Ready to jump in and turn wiggly jellies into big wins? Your next jelly adventure starts now!   Game Features 1. Engaging Merge Gameplay Easy to Learn, Deep in Strategy: Basic gameplay involves merging jellies of the same color. As you progress, you can unlock hidden strategies like chain reactions, catering to both new and core players.Strategic Planning Required: Each level requires weighing priorities—whether to clear bottom-layer jellies first for space or trigger high-score merges at the top. Multiple paths to victory test decision-making skills. 2. Strong Visual Appeal Vibrant Colors & Exquisite Quality: 3D-textured jellies paired with diverse backgrounds like candy lands and underwater kingdoms, featuring smooth animations. 3. Abundant & Progressive Levels Hundreds of Handcrafted Levels: Covering various challenges such as limited moves, time limits, jelly locks, and moving platforms, with updated elements as you advance.Gradually Increasing Difficulty: Easy to pick up for beginners to practice basics, with more complex later levels matching players' growth pace. 4. Diverse Power-Ups & Progression Rich Power-Up Types: Includes practical tools like the row-clearing "Jelly Blaster", color-altering "Color Changer", and time-freezing "Time Stopper".Upgradeable Power-Ups: Enhance power-up effects (e.g., expanding blast range) by collecting in-game currency, adding long-term gameplay value.   Gameplay and Controls 1. Basic Merge Operations Swipe to Merge: Swipe up, down, left, or right on the screen to move jellies of the same color into contact—they will automatically merge into a higher-level jelly.Understand Hierarchy: Jellies are graded by level. Merging lower-level jellies upgrades them, and higher-level jellies may have special effects or meet level requirements. 2. Level Challenge Rules Clarify Objectives: Each level has specific tasks (e.g., reaching a target score within limited moves, synthesizing a designated high-level jelly, clearing a specific area). Check the objective at the start.Progressive Difficulty: Early levels focus on teaching mechanics; later levels add obstacles like locked jellies, moving platforms, and time-limited challenges. 3. Power-Up Usage Acquisition Methods: Earn power-ups by achieving high scores, clearing levels with 3 stars, or spending in-game currency.Core Power-Ups:Jelly Blaster: Clears an entire row or column when activated.Color Changer: Alters the color of a single jelly to assist merging.Time Stopper: Freezes the timer in time-limited levels to extend operation time.Multi-Merge: Enhances merging effects to quickly get high-level jellies. 4. Board Management Tips Reserve Space: Prioritize clearing bottom-layer jellies to avoid board overcrowding, leaving room for new jellies and merges.Plan Ahead: Analyze the board layout and predict merging possibilities after swipes to reduce ineffective moves.   Game Guide To clear levels efficiently in the Jelly Merging Game, the key lies in balancing "basic operations" and "strategic planning". The following tips will help you boost your level-clearing rate easily. 1. Core Merging Strategy: Prioritize "Chains" Over "Blind Moves" Don’t just focus on matching single pairs when merging. Try to create opportunities for "chain merges" — for example, gather multiple groups of same-color jellies in adjacent areas. A single swipe triggering 2-3 merges at once not only upgrades high-level jellies quickly but also accumulates high scores. Also, remember the "hierarchy priority" principle: low-level jellies (Level 1-2) can be cleared flexibly to free up space for merging Level 3+ jellies. For high-value jellies (Level 4+), plan their paths in advance to avoid being blocked by other jellies. 2. Level Challenges: Targeted Solutions for Obstacles Adjust your strategy based on different level types. For limited-move levels, lock onto the core objective first: if you need to reach a target score, prioritize merging high-level jellies; if you need to synthesize a specific jelly, reserve space around it to prevent occupation by irrelevant jellies. For time-limited levels, be quick and precise — use the "Time Stopper" first to extend operation time, and pair it with the "Jelly Blaster" to clear dense areas and reduce redundant swipes. When encountering locked jellies/moving platforms, unlock locked jellies through surrounding merges first, then predict landing spots based on platform movement rules and pre-place same-color jellies for merging. 3. Power-Up Usage: Precise Deployment to Avoid Waste More power-ups aren’t always better — the key is to use them "at the right moment". The "Color Changer" is ideal for breaking deadlocks (e.g., when only one mismatched jelly blocks a chain merge, it offers the best value). Save the "Multi-Merge" for late-game levels; using it with high-level jellies helps quickly achieve synthesis goals. The "Jelly Blaster" should first clear dense jellies at the bottom or edges to avoid board overcrowding. Additionally, earn power-ups through 3-star clears daily to reduce in-game currency spending. 4. Board Management: Keep It "Clean" Always monitor board space — clear bottom-layer jellies every 3-4 moves to prevent upper-layer jellies from piling up and restricting operations. If the board is nearly full, prioritize merging low-level edge jellies to free up slots quickly. Also, develop a "prejudgment habit": spend 1 second observing where jellies will land after a swipe to avoid disrupting future merge plans with blind moves.Master these tips to improve level-clearing efficiency and accumulate high scores effortlessly — even beginners can quickly progress from "novice" to "expert"!
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 01:10:25 HTTP/1.1 GET : https://api-test.afgame.com/games/jelly-block-puzzle
  2. 运行时间 : 0.113987s [ 吞吐率:8.77req/s ] 内存消耗:6,328.80kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=471193910ad827122a92d1092ae6d5f7
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  165. /data/test/box_game_api/vendor/topthink/think-orm/src/db/builder/Mysql.php ( 15.93 KB )
  166. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Builder.php ( 41.58 KB )
  167. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Query.php ( 10.64 KB )
  168. /data/test/box_game_api/vendor/topthink/think-orm/src/db/BaseQuery.php ( 36.47 KB )
  169. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TimeFieldQuery.php ( 7.50 KB )
  170. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/AggregateQuery.php ( 3.26 KB )
  171. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ModelRelationQuery.php ( 16.06 KB )
  172. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ResultOperation.php ( 6.29 KB )
  173. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/Transaction.php ( 2.85 KB )
  174. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  175. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001668s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001696s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = '8g5su130ss9r3av304t5f7bagv' LIMIT 1 [ RunTime:0.000982s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001471s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001457s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1200857 , `sdk_id` = 20001 , `sdk_uid` = '8g5su130ss9r3av304t5f7bagv' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.000941s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1200857 LIMIT 1 [ RunTime:0.000971s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001667s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'jelly-block-puzzle' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001050s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001435s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.001105s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001692s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 144 AND `uid` = 1200857 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000911s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001363s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1200857 AND `game_id` = 144 LIMIT 1 [ RunTime:0.001133s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 144 AND `rate_status` = 1 [ RunTime:0.001120s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 144 AND `rate_status` = 2 [ RunTime:0.001103s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 144 [ RunTime:0.001465s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001380s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 144 AND `uid` = 1200857 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000936s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 144 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000978s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1200857 , `game_id` = 144 , `game_name` = 'Jelly Block Puzzle' , `game_icon` = '/public/20250623/bb97d5307d07e1db7409bb541fa1c4ef.jpg' , `game_main_img` = '/public/20250623/1a17682468a00ecf5ac4a3377eaa2310.jpg' , `game_title` = 'Jelly Block Puzzle' , `play_time` = '2026-03-06 01:10:25' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001275s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.001223s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001405s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 144 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.001349s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.002020s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 144 AND `status` = 1 LIMIT 1 [ RunTime:0.001048s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 144 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.002038s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001432s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002780s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.002358s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000960s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000949s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000920s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000913s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000910s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000924s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000935s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000966s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000981s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001423s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 144 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 144 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200857 ) LIMIT 1 [ RunTime:0.000974s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 144 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 144 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1200857 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000956s ]
0.120584s