Treasure Ninja-Free online casual games

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Treasure Ninja

Treasure Ninja
Treasure Ninja
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No. 1294
Category
Bejeweled
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Game Info

Game name: Treasure Ninja Rating:
0.0
Developer: SUGAR87 Category: Bejeweled Languages: English

About game Treasure Ninja

Treasure Ninja is a delightful puzzle matching game where you'll join a stealthy ninja on an exciting adventure! Match colorful gems and treasures to help your ninja collect loot, unlock special abilities, and progress through challenging levels. Perfect for quick play sessions or longer puzzle-solving quests, it's easy to learn but offers plenty of strategic depth. Can you master the art of matching and become the ultimate treasure-hunting ninja?
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Game News

Stealth Ninja Treasure Hunt
Stealth Ninja Treasure Hunt Game Introduction Treasure Ninja is a fun puzzle match game where you play as a skillful ninja on a treasure hunt! Match identical items in quick streaks, unleash ninja-style power-ups to blast through tricky levels, and unlock hidden chests brimming with rare treasures. Navigate clever puzzle layouts, beat challenging obstacles, and prove your match skills to become the ultimate treasure-hunting ninja with every thrilling match and glittering loot you claim.   Game Features 1.  Ninja-Themed Match Puzzle FunBlend classic match-3 gameplay with cool ninja vibes, themed elements run through every level, making matching challenges full of adventure instead of monotonous. 2.  Treasure-Driven Level ChallengesEach level targets hidden treasures—clear puzzles, break obstacles and unlock glittering chests; collect rare treasures to fuel your ninja treasure-hunting journey. 3.  Clever Puzzle & Progressive DifficultyBeyond basic matching, tricky layouts, special blocking elements and brainy designs test your skills; difficulty rises gently, suitable for both newbies and puzzle masters. 4.  Exclusive Ninja Power-UpsUnlock ninja-style boosters as you progress—blast a whole row, eliminate random obstacles or get extra moves, helping you breeze through tough puzzle levels easily. 5.  Light & Casual Gaming ExperienceNo complicated rules, pick up and play anytime; perfect for killing fragmented time, enjoy relaxing matching fun without heavy pressure of missions. 6.  Rich Treasure Collection SystemGather various rare treasures to complete your collection album; unlock ninja skins and special rewards, adding more motivation to your puzzle adventure.   Gameplay and Controls 1.  Slide to match 3 or more identical items in a line to eliminate them.2.  Clear targeted items/break obstacles to complete level objectives.3.  Use ninja power-ups to crush tough puzzles and grab all treasures.4.  Finish all goals before running out of moves to win!   Game Guide As a ninja-themed match-3 puzzle game, the core fun of Treasure Ninja lies in unlocking treasures through strategic elimination. To clear levels efficiently and collect all treasures, you need to balance observation, strategy, and item usage. Below is a core guide suitable for players of all stages. For beginners, focus on the core first: prioritize locking in level objectives. Most game levels take "collecting specified items" and "unlocking treasure chests" as core tasks. Don't rush to eliminate blindly at the start; first observe the layout of the board—prioritize clearing obstacle elements (such as chains and stones) that block the treasure chests to avoid wasting moves on ineffective elimination. For basic operations, try to slide to connect 3 or more items of the same color in a straight line when sliding. If you can form a 4-in-a-row or 5-in-a-row elimination, you can generate ninja-exclusive powerful power-ups. Accumulating power-ups in the early stage can greatly reduce the difficulty of subsequent levels. Advanced skills lie in field control and chain elimination. After entering medium and high-difficulty levels, the board will have multiple layers of obstacles and limited moves. At this time, you need to cultivate an "overall planning" mindset: first clear the scattered elements in the edge areas to make space for the core elimination area; use the law of item falling to lay out in advance to form secondary chain elimination. For example, guide the upcoming items of the same color to the bottom of the eliminated area to trigger a chain reaction, which can not only clear the board efficiently but also get additional point rewards. At the same time, prioritize eliminating elements close to the treasure chest to shorten the unlocking progress. Use items accurately and avoid waste. Each ninja item in the game has its own focus: the straight-line elimination item is suitable for clearing single-column/single-row obstacles, the area blast item can quickly break through dense obstacle areas, and the move-increasing item should be saved for the final stage of key levels. Note that two adjacent items can be swapped to trigger a combined effect. For example, matching a straight-line item with an area item can achieve a large-scale clearance and easily break through difficult levels. Finally, keep in mind the key points of treasure collection: some hidden treasures need to be unlocked by completing "3-star clearance". Try to keep 1-2 extra moves when clearing levels to avoid missing 3 stars due to running out of moves. When stuck on a level, you can temporarily exit and re-enter the level; the board layout may reset, bringing new solutions. Mastering the above skills allows you to enjoy the strategic fun of puzzles and quickly become a top treasure ninja.
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基本 文件 流程 错误 SQL 调试
  1. 请求信息 : 2026-03-06 02:47:33 HTTP/1.1 GET : https://api-test.afgame.com/games/treasure-ninja
  2. 运行时间 : 0.113946s [ 吞吐率:8.78req/s ] 内存消耗:6,312.85kb 文件加载:205
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=95500dc3f0edb32d6019e52c9a991e95
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  178. /data/test/box_game_api/app/model/user/UserModel.php ( 0.47 KB )
  179. /data/test/box_game_api/app/service/CacheService.php ( 8.39 KB )
  180. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Cache.php ( 2.02 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/cache/driver/Redis.php ( 6.72 KB )
  182. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  183. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  184. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  185. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  186. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  187. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  188. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  189. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  190. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  191. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  192. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  193. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  194. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  195. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  196. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  199. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  200. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  201. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  203. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  204. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  205. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001336s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `user_sdk_20001` [ RunTime:0.001616s ]
  3. SELECT * FROM `user_sdk_20001` WHERE `sdk_uid` = 'shgfktor2ptl4gvu8t1p830fj2' LIMIT 1 [ RunTime:0.000840s ]
  4. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.003908s ]
  5. INSERT INTO `common_user` SET `nickname` = 'Player' , `avatar` = 'https://source.afgame.com/imgSource/user.png' , `sdk_id` = 20001 , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001302s ]
  6. INSERT INTO `user_sdk_20001` SET `uid` = 1201148 , `sdk_id` = 20001 , `sdk_uid` = 'shgfktor2ptl4gvu8t1p830fj2' , `app_id` = 3052 , `channel_id` = 10001 [ RunTime:0.001393s ]
  7. SELECT * FROM `common_user` WHERE `uid` = 1201148 LIMIT 1 [ RunTime:0.000834s ]
  8. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001464s ]
  9. SELECT * FROM `common_game` WHERE `url_name` = 'treasure-ninja' AND `game_status` = 1 LIMIT 1 [ RunTime:0.000905s ]
  10. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001323s ]
  11. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.003743s ]
  12. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001223s ]
  13. SELECT * FROM `user_collect_game` WHERE `game_id` = 440 AND `uid` = 1201148 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000791s ]
  14. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001139s ]
  15. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1201148 AND `game_id` = 440 LIMIT 1 [ RunTime:0.001014s ]
  16. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 440 AND `rate_status` = 1 [ RunTime:0.000975s ]
  17. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 440 AND `rate_status` = 2 [ RunTime:0.000979s ]
  18. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 440 [ RunTime:0.001292s ]
  19. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001219s ]
  20. SELECT * FROM `user_recently_play` WHERE `game_id` = 440 AND `uid` = 1201148 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000853s ]
  21. SELECT * FROM `common_game` WHERE `game_id` = 440 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000896s ]
  22. INSERT INTO `user_recently_play` SET `uid` = 1201148 , `game_id` = 440 , `game_name` = 'Treasure Ninja' , `game_icon` = '/public/20250626/c43e051149573eb84418a78ce79fc71a.jpg' , `game_main_img` = '/public/20250626/feaa97c77ebedbc8d7af1028ae93df18.jpg' , `game_title` = 'Treasure Ninja' , `play_time` = '2026-03-06 02:47:34' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001103s ]
  23. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000875s ]
  24. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001295s ]
  25. SELECT * FROM `game_top_charts` WHERE `game_id` = 440 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000854s ]
  26. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001244s ]
  27. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 440 AND `status` = 1 LIMIT 1 [ RunTime:0.001049s ]
  28. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 440 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000930s ]
  29. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001483s ]
  30. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002262s ]
  31. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.001863s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000851s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000818s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000851s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000905s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000854s ]
  37. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000828s ]
  38. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000863s ]
  39. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000868s ]
  40. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000819s ]
  41. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001457s ]
  42. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 440 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 440 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201148 ) LIMIT 1 [ RunTime:0.000882s ]
  43. SELECT * FROM `common_comment` WHERE ( `game_id` = 440 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 440 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1201148 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.000847s ]
0.120512s