Woodventure-Free online casual games

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Woodventure

Woodventure
Woodventure
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No. 1574
Category
Bejeweled
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Game Info

Game name: Woodventure Rating:
0.0
Developer: Inlogic Software s.r.o. Category: Bejeweled Languages: English

About game Woodventure

Embark on a relaxing weekend getaway through a charming forest filled with adorable animals in this classic mahjong connect adventure! The rules are simple: connect two matching tiles by creating a path with no more than two turns. Your goal is to clear the entire board and enjoy the serene woodland scenery. Need a little help along the way? You can use three helpful bonuses: the Hint reveals a possible match, the Bomb clears a random pair, and the Shuffle rearranges all remaining tiles. Perfect for both beginners and puzzle lovers!
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Game News

Whimsical Wood Adventure: Explore Crafted Forest Puzzles
Whimsical Wood Adventure: Explore Crafted Forest Puzzles Game Introduction Escape into a delightful weekend getaway—right in the heart of a forest brimming with adorable animals, all wrapped up in a classic mahjong connect experience!This game keeps the beloved simplicity of mahjong connect rules: two matching tiles can be linked as long as the path between them has no more than two turns. Your goal? Clear every tile off the board and soak in the satisfaction of a completed puzzle.Stuck on a tricky pair? Don’t worry—three handy bonuses have your back:Hint: Lights up one of the next possible matches, so you never hit a wall.Bomb: Blasts a random pair off the board, giving you a quick fresh start.Reshuffle: Mixes up all remaining tiles, uncovering new matching opportunities to keep the fun going.It’s the perfect blend of cozy forest vibes, cute critters, and easy-to-love puzzle action—ideal for a relaxing weekend play session!   Game Features Immersive Forest Theme: Set against a vibrant forest backdrop, paired with cute animals like squirrels and deer, it creates a warm atmosphere and delivers an immersive experience similar to a "weekend forest trip".Classic & Easy-to-Learn Rules: Follows the core Mahjong Connect rules (tiles can be matched if the connecting path has ≤2 turns), allowing both new and experienced players to get started quickly.Rich Level Design: Levels range from basic flat layouts to complex multi-layered stacks, with progressive difficulty that caters to both new players (for practice) and seasoned players (for challenges).Practical Helper Tools: Three tools with distinct functions – "Hint" finds matching pairs, "Bomb" clears obstacles, and "Reshuffle" creates new opportunities – to break through stuck situations.Cute Animal Tile Designs: Mahjong tiles feature animal images instead of traditional plain patterns, making the matching process full of lovely details.   Gameplay and Controls Start the GameAfter opening the game, click "Start Game" on the main interface to enter the forest-themed level. The system will automatically load a level with a unique mahjong layout.Match Mahjong TilesOn PC, use the mouse; on mobile devices, use your finger to click the first target tile (it will have a selection marker after being selected), then click another tile with the same pattern. If the tiles meet the rules, they will be eliminated automatically.Connection RulesTwo tiles need to be connected via a path with a maximum of two right-angle turns, and the path must be in an empty area. If the number of turns exceeds two or the path is blocked by other tiles, matching is not possible.Use Power-UpsHint: Click the "Hint" button to highlight a pair of matchable tiles;Bomb: Click the "Bomb" button to randomly eliminate a pair of tiles;Reshuffle: Click the "Reshuffle" button to rearrange remaining tiles and create new matching opportunities.Clear Level GoalClear all mahjong tiles in the current level to pass. The layout of subsequent levels will be more complex, and rational use of power-ups can help you progress smoothly. Game Guide For this forest-themed Mahjong Connect game, efficient level clearing requires a balance of strategy and smart power-up use. Below are the core tips: First, prioritize eliminating edge and top-layer tiles. Don’t rush to find random matches at the start—focus on tiles at the board’s edges, the top layer, or unobstructed tiles first. These tiles have simpler connection paths, are less likely to be blocked by other tiles, and eliminating them unlocks lower-layer tiles, reducing the complexity of the layout later. For example, handle animal-patterned tiles around the perimeter first to avoid "trapping" matchable pairs with centrally stacked tiles in the late game. Second, use power-ups wisely without over-reliance. The "Hint" power-up is best saved for stuck moments—like when you can’t find a match within a minute. Clicking it breaks the deadlock quickly, but frequent use reduces the fun of thinking. The "Bomb" works well when there are few tiles left but you’re stuck (e.g., only 10 tiles remaining with no obvious matches); using it to clear one pair opens up new paths. The "Reshuffle" is for when remaining tiles are messy and no matches are visible. Avoid the mistake of using it right after a reshuffle—observe for 30 seconds first before deciding. Finally, memorize high-frequency patterns and layout rules. Animal patterns repeat often in the game (e.g., squirrel and deer tiles appear frequently), so focus on their positions. Meanwhile, complex levels often use "symmetrical layouts"—if you find a pattern on one side, check the symmetrical position; you’ll likely find a match. Additionally, after eliminating 3-5 pairs, pause for 2 seconds to sort out the distribution of remaining tiles. This prevents missing hidden matchable combinations due to impatience, and steady progress will help you easily tackle harder later levels.  
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基本 文件 流程 错误 SQL 调试
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  2. 运行时间 : 0.101775s [ 吞吐率:9.83req/s ] 内存消耗:6,225.81kb 文件加载:203
  3. 查询信息 : 0 queries
  4. 缓存信息 : 0 reads,0 writes
  5. 会话信息 : SESSION_ID=c474dca46232f257018391674dabdece
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  176. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/WhereQuery.php ( 16.22 KB )
  177. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/JoinAndViewQuery.php ( 6.86 KB )
  178. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/ParamsBind.php ( 3.36 KB )
  179. /data/test/box_game_api/vendor/topthink/think-orm/src/db/concern/TableFieldInfo.php ( 2.51 KB )
  180. /data/test/box_game_api/app/model/common/GameModel.php ( 5.13 KB )
  181. /data/test/box_game_api/vendor/topthink/framework/src/think/facade/Config.php ( 1.37 KB )
  182. /data/test/box_game_api/app/model/common/GameCategoryModel.php ( 2.67 KB )
  183. /data/test/box_game_api/vendor/topthink/think-orm/src/model/Collection.php ( 6.78 KB )
  184. /data/test/box_game_api/vendor/topthink/think-helper/src/Collection.php ( 16.47 KB )
  185. /data/test/box_game_api/app/model/user/UserCollectGameModel.php ( 2.65 KB )
  186. /data/test/box_game_api/app/model/common/GameRateRecordModel.php ( 0.85 KB )
  187. /data/test/box_game_api/vendor/topthink/think-orm/src/facade/Db.php ( 0.94 KB )
  188. /data/test/box_game_api/app/model/user/UserRecentlyPlayModel.php ( 2.39 KB )
  189. /data/test/box_game_api/app/model/game/GameTopChartsModel.php ( 1.83 KB )
  190. /data/test/box_game_api/app/model/common/GameDetailModel.php ( 4.10 KB )
  191. /data/test/box_game_api/app/model/common/GameCategoryMapModel.php ( 3.00 KB )
  192. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Raw.php ( 1.39 KB )
  193. /data/test/box_game_api/vendor/topthink/think-orm/src/db/Fetch.php ( 12.82 KB )
  194. /data/test/box_game_api/app/model/common/CommentModel.php ( 1.75 KB )
  195. /data/test/box_game_api/vendor/topthink/think-template/src/Template.php ( 47.01 KB )
  196. /data/test/box_game_api/vendor/topthink/think-template/src/template/driver/File.php ( 2.33 KB )
  197. /data/test/box_game_api/vendor/topthink/think-template/src/template/taglib/Cx.php ( 24.23 KB )
  198. /data/test/box_game_api/vendor/topthink/think-template/src/template/TagLib.php ( 12.25 KB )
  199. /data/test/box_game_api/public/cache/13ad905de834cee487fc547bbbcf59f4.php ( 215.03 KB )
  200. /data/test/box_game_api/vendor/topthink/framework/src/think/Response.php ( 8.60 KB )
  201. /data/test/box_game_api/vendor/topthink/framework/src/think/response/Html.php ( 0.98 KB )
  202. /data/test/box_game_api/vendor/topthink/framework/src/think/Cookie.php ( 6.28 KB )
  203. /data/test/box_game_api/vendor/topthink/think-trace/src/Html.php ( 4.49 KB )
  1. CONNECT:[ UseTime:0.001539s ] mysql:host=192.168.0.4;port=3306;dbname=box_game;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `common_user` [ RunTime:0.001911s ]
  3. SELECT * FROM `common_user` WHERE `uid` = 1199981 LIMIT 1 [ RunTime:0.000976s ]
  4. SHOW FULL COLUMNS FROM `common_game` [ RunTime:0.001784s ]
  5. SELECT * FROM `common_game` WHERE `url_name` = 'woodventure' AND `game_status` = 1 LIMIT 1 [ RunTime:0.001200s ]
  6. SHOW FULL COLUMNS FROM `common_game_category` [ RunTime:0.001738s ]
  7. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000996s ]
  8. SHOW FULL COLUMNS FROM `user_collect_game` [ RunTime:0.001385s ]
  9. SELECT * FROM `user_collect_game` WHERE `game_id` = 155 AND `uid` = 1199981 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000927s ]
  10. SHOW FULL COLUMNS FROM `common_game_rate_record` [ RunTime:0.001290s ]
  11. SELECT * FROM `common_game_rate_record` WHERE `uid` = 1199981 AND `game_id` = 155 LIMIT 1 [ RunTime:0.001062s ]
  12. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 155 AND `rate_status` = 1 [ RunTime:0.001040s ]
  13. SELECT * FROM `common_game_rate_record` WHERE `game_id` = 155 AND `rate_status` = 2 [ RunTime:0.001028s ]
  14. UPDATE `common_game` SET `game_play_num` = `game_play_num` + 1 WHERE `game_id` = 155 [ RunTime:0.001525s ]
  15. SHOW FULL COLUMNS FROM `user_recently_play` [ RunTime:0.001783s ]
  16. SELECT * FROM `user_recently_play` WHERE `game_id` = 155 AND `uid` = 1199981 AND `channel_id` = 10001 AND `app_id` = 3052 LIMIT 1 [ RunTime:0.000946s ]
  17. SELECT * FROM `common_game` WHERE `game_id` = 155 AND `game_status` = 1 LIMIT 1 [ RunTime:0.000953s ]
  18. INSERT INTO `user_recently_play` SET `uid` = 1199981 , `game_id` = 155 , `game_name` = 'Woodventure' , `game_icon` = '/public/20250624/f65181e416faf5a284ca67075c409523.jpg' , `game_main_img` = '/public/20250624/6646101956c1a48a8baf2aeda9e413fe.jpg' , `game_title` = 'Woodventure' , `play_time` = '2026-03-05 21:43:45' , `channel_id` = 10001 , `app_id` = 3052 [ RunTime:0.001350s ]
  19. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000914s ]
  20. SHOW FULL COLUMNS FROM `game_top_charts` [ RunTime:0.001464s ]
  21. SELECT * FROM `game_top_charts` WHERE `game_id` = 155 ORDER BY `create_time` DESC LIMIT 1 [ RunTime:0.000910s ]
  22. SHOW FULL COLUMNS FROM `common_game_detail` [ RunTime:0.001324s ]
  23. SELECT COUNT(*) AS think_count FROM `common_game_detail` WHERE `game_id` = 155 AND `status` = 1 LIMIT 1 [ RunTime:0.000941s ]
  24. SELECT `detail_id`,`game_id`,`detail_type`,`detail_main_img`,`detail_main_h_img`,`detail_title`,`detail_label`,`detail_url_name`,`content` FROM `common_game_detail` WHERE `game_id` = 155 AND `status` = 1 ORDER BY `create_time` DESC LIMIT 0,10 [ RunTime:0.000966s ]
  25. SHOW FULL COLUMNS FROM `common_game_category_map` [ RunTime:0.001236s ]
  26. SELECT COUNT(*) AS think_count FROM ( SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ) `_group_count_` LIMIT 1 [ RunTime:0.002299s ]
  27. SELECT `cm`.*,count(*) AS think_count FROM `common_game_category_map` `gcm` LEFT JOIN `common_game` `cm` ON `gcm`.`game_id`=`cm`.`game_id` WHERE `cm`.`game_status` = '1' AND `gcm`.`category_id` = '5' GROUP BY `cm`.`game_id` ORDER BY `cm`.`game_play_num` DESC LIMIT 0,9 [ RunTime:0.001836s ]
  28. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000924s ]
  29. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,12) [ RunTime:0.000915s ]
  30. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000918s ]
  31. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000988s ]
  32. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (20,5) [ RunTime:0.000939s ]
  33. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000930s ]
  34. SELECT * FROM `common_game_category` WHERE `game_category_id` IN (5,20) [ RunTime:0.000917s ]
  35. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000888s ]
  36. SELECT * FROM `common_game_category` WHERE `game_category_id` = 5 [ RunTime:0.000904s ]
  37. SHOW FULL COLUMNS FROM `common_comment` [ RunTime:0.001363s ]
  38. SELECT COUNT(*) AS think_count FROM `common_comment` WHERE ( `game_id` = 155 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 155 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199981 ) LIMIT 1 [ RunTime:0.000931s ]
  39. SELECT * FROM `common_comment` WHERE ( `game_id` = 155 AND `root_id` = 0 AND `status` = 1 ) OR ( `game_id` = 155 AND `root_id` = 0 AND `status` = 0 AND `user_id` = 1199981 ) ORDER BY `comment_id` ASC LIMIT 0,10 [ RunTime:0.001022s ]
0.108107s